I apologize in advance if the quality of this post is not up to the standards you expect from this blog. I am currently very distracted, as a rather obnoxious raccoon has taken residence in my attic, just above my office. This raccoon and I have never met, but I can already tell this will not be the start of some hilarious odd-couple mashup comedy. The rustling and scratching alone tells me this raccoon does not have any sense of personal boundaries, and I know myself well enough to know that while I do not suffer fools lightly, my tolerance for large creatures in my attic is basically zero.
However, to this soon-to-be-evicted past's credit, it did remind me about some of the key writing elements that make a story interesting, and that is the impending approach of the unknown. Most commonly seen in adventure stories, the unknown should be a key player as early as possible. If your story starts with a fight scene, don't let on too quickly that the main character is getting beat up by the school bully for having no lunch money to steal. Start with the character taking a punch and stumbling back, only to take another punch. All the reader knows is that this person is getting beaten - everything else is a question demanding answers, and the reader drives forward.Also, before revealing too much of the unknown, reveal the character's feelings toward it. Fear, hatred, animosity, or any other feeling one might have toward a person hitting them or toward a raccoon running roughshod in one's attic. Peel back the story from a personal perspective rather than an objective one. Don't tell the reader, "The 5th-rgade bully beat up everyone because of his frustration of have been in 5th grade for three years running." That creates too much information toward things like motive and personality. Instead, offer up the victim's thoughts about how they wanted to escape this cruelty but nobody in the school seemed to want to change things. That develops the important part - the main character's perspective - while leaving the antagonist bully as this unstoppable force making them miserable.
Through all this, however, you as a writer need to know your bad guy as well, and know in your own way what drives them, what makes them tick, and how they see the world. You don't need to tell the reader this information immediately or in some cases, ever, but your writing should come from an informed place. If, say, your 5th-grade bully just beats kids up for their lunch money because he likes to fight, then you need to specifically portray that aspect of him. If he, however, has a tragic backstory and is acting out his anxieties against smaller kids because that's how he's been treated all his life, then play that out as well. The antagonist doesn't need to be a sympathetic character, but it definitely helps for the writer to know where they come from and how they want the reader to respond.
And of course, the adventure part should always involve reluctance by the main character, at least at first, in order to reflect how important this choice to pursue change really is. Whether it's the kid finally standing up to the bully or the writer going into his attic to bag a raccoon, it should take some effort in order to make for a good story. Otherwise, it's not as much an adventure as it is a person going out and doing stuff.
Once the adventure starts, questions can be answered, information offered, and a full perspective can be presented. But at least in the beginning, it should be an exploration of unknowns, with a slow-burn reveal of the key elements. And on that note, I am going to grab my welding gloves, an old tarp, and a baseball bat and have a little adventure of my own in the attic. Wish me luck!






