After doing a little review of my last post, I did a little more thinking about the importance of the opening line and just what it needs to bring to the table. My thesis in Friday's entry was that it was the hook that brings in the reader, and I will stick by that one. However, I think it's only fair to discuss what a good hook really is. Yes, it should provide a great mix between information and presentation of the unknown. It should also be worded quickly and sharply to bring that point to the fore. However, there's one problem to address with all these routes, and that is... the problem.
| Courtesy of Battlefield 2 |
This about this opening: The story begins with a sniper lining up his target in the crosshairs, his trigger finger trembling as he hesitates to take the shot. This creates questions immediately - is our main character the sniper or the target? Is the sniper a good or bad character? What is the situation around shooting someone? Good questions to put out there for the reader to ponder. However, we create a larger issue with the sniper hesitant to take the shot. After all, that's what snipers do, right? They shoot people from a distance. So why the trembling hand, the reluctance? This is a question, but it is conflict - the situation is going against the character's intended action, and needs to be overcome. At this point, the stakes are higher for the sniper, not just to take out the target but to overcome some personal resistance to this particular mission. The interest builds.
At this point, the writer now has a game to play, which is offering a little bit of information to suggest possible reasons for the inaction, but still leaving some ambiguity as to what the best answer is. We can inform the reader that the target is a friend of the sniper, making the conflict even sharper. We can also point out that the friend is a double-agent, now creating a conflict between duty to the mission and believing the friend is somehow innocent. We build the conflict without resolving it, merely giving it more shape and texture without giving the reader an easy out. If we establish this early, we can carry this conflict throughout the story, piling layer upon layer of challenging beliefs onto the poor main character, giving the reader so much to think about that it might cause an argument at the book club. (The goal of any author should be to cause arguments at book clubs.)
As a last note, don't throw too much conflict on the reader at once. If, in our sniper scenario, we introduce the sniper with the shaking hand, the target, then point out the target is the sniper's friend, then challenge the friend's loyalty, and oh-by-the-way the friend is married to the sniper's sister, and the sniper's hands are shaking from a progressive nerve disorder, and taking out the target could save thousands of lives, but it might be the wrong person... well, there's such a thing as too much information at once. The slow build of our sniper's situation should be savored by the author because the reader will enjoy it that much more.

















