Whether you write
fiction or stay in reality, you are in charge of the world. The entire freaking
world. That’s a lot of responsibility, and even more demanding when you realize
you have to bring that world to life for the reader. Then you realize that
everything from the sky to the ground and all points in between can only be
created with words. That’s a pretty big grocery list.
Before you panic, keep
something in mind. The biggest mistake you could make is to create an entire
world before you know what part is important. This goes for fiction and
non-fiction alike. If your story is about a child growing up in the Midwest
during the Seventies, you first need to know what is important and
what can be left behind. Will the Vietnam War play a role? Sino-US relations?
Nuclear power? Disco? These were all actual Seventies things, but if they do not fold
into the narrative or at least give the world some real texture, there’s no need to remind the readers about them
(especially disco).
Let’s take a deeper
look into non-fiction world-building. The first danger is that when we write
true-to-life stories, we already know the world around us, which makes it
easier to leave it out of the writing. However, this is the world we need to
bring to life for the reader. The reader needs to walk those streets with the
characters, to invest themselves in this story, especially because it’s
non-fiction. A true story better feel true-to-life, or it misses the point.
There are plenty of
details I could offer about where I grew up. I had a Jones family on either
side of my house. The rolling easement by our house was perfect for playing
football, save for the railroad spikes lying around from when a spur track ran
through there. Most every house had a fence save for ours and the house up the
hill behind ours, which made the two properties into one long sledding run – save
for one brutal phone pole right in the middle. High-voltage power lines crossed
over the field across the street, their dull electrical hum like droning bees. Everyone
insisted the lines were not a health hazard, but the dandelions in those fields
constantly fused into mutated seven-headed abominations. Ah, childhood.
Those pieces of
information created a nice feel for the area, but at this point, are any of
them important to the story? Should I focus on the sledding? Not important for
a summer story. Is the power-line situation worth anything? Well, probably not,
unless I mention how the Jones family’s chickens constantly laid eggs with
soft, rubbery shells. There’s a lot of information about this neighborhood, but
most of it is distraction. I would rather stick to the details that fill in the
story.
It’s also important to
note that in a longer narrative, any detail that comes into play will bring
with them an expectation of importance. The author Anton Chekov had a simple
rule: If there is a gun over the fireplace in the first act, the gun gets fired
by the third act. This applies to most any detail. If I talk about the easement
space ripe for football, the reader will expect football. Otherwise, the reader
feels like something was left out of the story. They feel disappointed.
Now, in the world of
fiction, the further away your world is from reality, the more you have to
infuse your narrative with that new world. Not just the parts critical to the
plot, but the parts that keep the world unique and original, and that justify
this different reality. As opposed to reality writing, the new world is
entirely unfamiliar to the reader, so elements can have purpose even without
being crucial to the plot.
A common failure of
futuristic science fiction is when the author focuses on some element important
to the story – space travel, for example – but does not offer anything sci-fi
into everyday life. The reader will not be drawn to the world as a great new
experience. In the future, fashions, hobbies, and even the simplest of things
should at least have an exotic feel to them. Think of futuristic movies where a character orders a drink… and it’s blue. Blue! Is it important to
the plot? No. Does the blue represent some critical change in the character?
Not likely. The blue drink, however, reminds us that this is a different world
where many things are possible, and the simplest thing can be blue. In this
regard, our fictional world needs its fair share of blue drinks.
My preferred method of
world-building in fiction-fantasy is to start shaping out the world as I write
the story, then challenge myself to understand how it ties together. If
the story is in a sword-and-sorcery world, but it involves a child on a farm
who meets a magical creature in the woods, I should focus on the immediate
issues: the creature, the woods, the magic around that meeting. At this point,
I am not worried about whether they live under a merciless king, a dragon
threatens their land, or the forces of darkness are preparing to wage the final
battle of good versus evil. I think about the farms, the woods, and the
creature.
As the world grows and
the adventure expands, those other issues might come into play. However, I can
still sprinkle my little world with fantasy elements to keep the reader
invested in the fantasy. Maybe the farm grows a hearty corn used in making the breads preferred by dwarves rather than humans. Or maybe they grow
tangleberries – a tasty fruit but the vines are very difficult to navigate.
Does the child have a horse? Maybe just a pony? Perhaps the family is poor and
can only afford to get a pet snark for the kids to ride (snarks do not eat a
lot but they are very slow and smell like spoiled stumpfish). Life on the farm
now has a fantasy element even if it’s not big and flashy – it’s different, and
the reader pays attention.
For any story,
world-building is a crucial part. Setting the stage – especially in
genre-specific stories – provides the reader with the chance to walk through
the character’s world, to invest their time and interest in the environment,
and get a feel for it beyond the words. They will know that world. They will
understand that world.
If it’s done
particularly well, the reader might even wish they had a pet snark.
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